Console Printing some rules for speed Using different operators. The video is a little mis matched. I followed the tut originally and just wrote the code on wordpress This was just a quick run through to get it operating in unity
Category Archives: Event 4
C# basics
Object orientated coding. Easier to apply script directly to the object. Governs and defines all attributes of that object. ( jump slide run etc ) ( also interactions with other objects ) Transform holds the properties for its orientation and position within scene. Collider can be large for area collide or same within the objectContinue reading “C# basics”
Start of Event 4
v excited for this brief!